Painting Textures in ZBrush 3

Friday, December 28th, 2007 at 12:51 am by Jami

Been a while since I’ve posted a tutorial. Scott Spencer demonstrates how to paint a texture directly on a 3D mesh in ZBrush.


Online Videos by Veoh.com

He starts off with some very saturated basic colors, red, yellow, and blue. The red is used for the nose, cheeks, lips, eyelids, ears, and other parts of the skin where light would absorb into the epidermal surface and scatter. The yellow is used for areas that might reflect more light like the forehead and clavicles. The blue is for areas where shadows would collect in places like the inner eye socket, the neck, and parts of the neck. He then goes over the entire mesh with a small white brush with low opacity to sort of vein it all up. Then he blends it all together using a flesh tone again at a low opacity to blend the colors into the skin to give it color variation, depth, and the illusion of light bouncing off muscle tissue and veins.

As I was watching this truly inspiring time lapse video, I thought it might be fun to try this same technique on a 2D digital painting. I’ll have to give this a try sometime. Even if you’re not a 3D artist, this is a great video tutorial.

[Via Scott Spencer]

2 Responses to “Painting Textures in ZBrush 3”

  1. AvatarAdam
    1

    Don’t know if it’s just my connection/computer, but this vid won’t play for me through your embed, looks like a cool tute though so I might just go to their site or d/l it, I need something to get me interested in 3D again, I’ve not don’t any cg modelling or animation since I started sculpting more often earlier this year.

  2. AvatarJami
    2
    Author Comment

    Ah poop. Maybe something wrong with the imbed. Seems to work okay here, but definitely check out Scott’s main site. His work is really inspiring.

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