Diversity in Gaming

Wednesday, April 16th, 2008 at 1:15 pm by Jami

Reader Wayne W sent me this story on gaming diversity. According to a 2005 survey, Black Americans are spending more money on games than other gamer demographics yet only 2% of game developers are Black. MTV conducted a five-part series asking Black video game professionals their first-hand views on ethnic diversity in games and the gaming industry.

I wholeheartedly agree that we need more diversity in gaming. And not just physical representation. We need more diverse roles for minorities in games. A game full of Black gangsters can certainly be considered diverse in terms of cast, but fulfilling stereotypical roles is almost as bad as no representation. While I think television, movies, and comics are starting to see the light, it seems that gaming has yet to catch up. I’d very much be interested in seeing the demographics of gaming professionals in 2008 to see if anything has changed in the past three years.

Thanks Wayne for the articles. Brilliant stuff. I can’t believe I actually support something MTV produced.

[Via Intelligent Gamer and MTV’s Multiplayer Blog]

9 Responses to “Diversity in Gaming”

  1. AvatarStephen
    1

    I was going to make a joke about tetris blocks of colour, but then I realized that this is a serious issue and now I have nothing to post… ah well

  2. AvatarKevin Bahrt
    2

    How many characters can you name that aren’t stereotypes anyway?

  3. AvatarKevin Bahrt
    3

    Of course now that I think about it the majority of games with a lot of plot tend to involve real world places or situations. Other wise they can just use a randomizer to generate faces or whatever.

  4. AvatarJack T Robyn
    4

    Thinking about atypical racial roles in popular games, one name that came to the forefront was Raven in Tekken 5. Though, to be honest, Wesley Snipes did it first.

    Diversity and Political Correctness (OK we’re not going that far, but) are very North American concepts. The Video Game industry still has a solid foot buried in Japan where diversity is notably less progressive. Of course we can hardly use that as an excuse for what is produced over here.

    On an only partialy related note, I have yet to meet a female, african-american, tabletop Dungeons & Dragons DM. I’m certain the rarity is easily explained with venn diagrams and cross-sections of the likely demographic.

    Six out of 18,000 at the GDC . . .

  5. AvatarRichard "Pocky" Kim
    5

    One of the problems with ‘ethnic diversity’ in games is this - there aren’t that many games (at least, that I know of) being created by professionals who aren’t Asian or Caucasian right now. (I know there ARE, but the ratio is pretty small)

    Currently, many Asian games have Asian protagonists. But how many have ‘generically white/not-white’ protagonists? A fair number. We can’t necessarily call a character ‘white’ or ‘black’ if they’re not from Earth or someplace related (a colony in space, etc.). Granted, writing often puts them into one ethnicity or another, but that is often because it’s easier to write them that way.

    While I would love to see more diversity in games, I think if it’s forced, it will only serve to make games that are less fun and more statements that say ‘look, we’re PC and diverse and stuff’.

  6. AvatarKindless
    6

    That’s because the Japanese don’t care about races.

  7. AvatarWayne
    7

    I would be happy if you could customize the protagonist avatar more. I got the latest copy of Gameinformant and it has a preview of something called Alpha Protocol. But you have a fixed, white male, character that you’re running around. I’m a white hetero male, but as a friend of mine (also a white hetero male) likes to say, if I’m going to spend hours playing a game, I want a good-looking ass in front of me, not some guy.

    So why won’t game makers let us customize avatars more? Why not black women? Why not green men? That’s the one thing that I really loved about City of Heroes was you had nigh unto infinite customization, I think all games would benefit from it. (Sadly, CoH doesn’t run well under emulation on my Mac, plus my friends stopped playing, so I’m happy with WoW)

  8. AvatarKunoichi
    8

    “if I’m going to spend hours playing a game, I want a good-looking ass in front of me”

    You know, as a hetero woman, I have the same problem. Most male protagonists are meant to appeal to men’s egos, not to a woman’s interests. We never get to look at good-looking asses at all!

    More seriously, women aren’t a minority, and they are also pretty poorly represented in the gaming industry and in games.

  9. AvatarWayne
    9

    @Kunoichi:

    I thought my wife would enjoy this Alpha Protocol, but when I saw they only had a male avatar, I didn’t bother.

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